precision mediump float; precision mediump int; uniform mat4 u_modelviewprojection_matrix; attribute vec3 a_position; attribute float a_size; attribute vec4 a_color; varying vec4 v_color; void main () { v_color = a_color; gl_Position = u_modelviewprojection_matrix * vec4(a_position, 1.0); gl_PointSize = a_size; }